Developer Crytek made a huge splash in the gaming industry when they released the still-famous Crysis on the PC and wowing every gamer out there with its eye-popping visuals. Now, times have changed, and Crytek have pushed the series beyond the PC platform onto the world of consoles while promising the best of the best of graphics on consoles as well. Did they live up to the promise?
Let me start off by saying this; graphics are a subjective thing. Some will view one game as having the greatest graphics of all time on a platform, and others will view a different game as the one deserving of that title. I, for one, feel that Crysis 2 does NOT deliver the "best console graphics" that Crytek daringly claimed it would have. That's not to say that the game looks bad, by any means. Crysis 2 is a visual treat. However, the sacrifices that Crytek had to make to fit all of the impressive things such as dynamic lighting rendered in real time and global illumination really hamper the experience. Pop-ins are about as abundant as mosquitos in a swamp in mid-summer. Whole entire objects will appear out of mid-air as you get closer. Textures that look horrible are also somewhat plentiful and seem out-of-place in such a beautiful game. The ghosting caused by the Temporal Anti-Aliasing isn't helpful in making C2 look any sharper, and there's still a lot of aliasing occurring. Overall, Crytek was very ambitious with the graphics and ended up with a great-looking product, but ultimately failed to deliver on their claims.
Crysis 2 may be a visual beast, but any true gamer knows that a successful game requires good gameplay, not just pretty graphics. Crysis 1 wasn't really particularly well-known for its gameplay or story, and it's clear the trend continues with Crysis 2. What's that? Oh, you want a shooter with a compelling story and great dialogue? Well, look as far away from Crysis 2 as possible. There is really no story in the game and if there was, it's extremely poorly written. This can probably be traced back to the horrible dialogue that explains nothing and serves no purpose other than to provide an excuse to drop you in a new area. Unfortunately, the gameplay itself isn't all that great either. The A.I. is dumb enough to the point where I was sitting at a high vantage point and picked off one soldier, then another ran over to the body and said something along the lines of "Oh no, he's dead!" and I proceeded to killing him. The process repeated a few times and pretty soon I had a pile of 6-7 bodies all in one spot. Other stupid things like not being aware that I was crouching RIGHT IN FRONT OF THE ENEMY really made the A.I. even more pathetic to me (and before you ask, I'm playing on Supersoldier, the highest difficulty). Meanwhile, the choice and freedom that was highly hyped up by ads really just turned out to be either put on armor and go all guns blazing, or put on stealth and sneak your way through. The problem with stealth is that many times, I found myself thinking that this spot behind a solid wall was safe and uncloaked, only to find the A.I. somehow seeing through said wall and knowing I'm there. As for going all guns blazing, the gameplay isn't very fluid and the clunky shooting mechanics never really makes you feel like you're a bad*ss in a superpowered suit. I had some hope for the campaign, but the game completely shattered it in every way imaginable.
But of course, the meat of any first-person shooter nowadays is the multiplayer mode. You'd think that the folks at Crytek UK would be able to come up with a very innovative multiplayer considering the game's centered around being a bad*ss with a suit. Upon starting the MP, you'll notice that you're limited to one preset class, outfitted with a primary, secondary, grenade, and (unsurprisingly) 3 suit enhancements (read: perks). Once you level up a bit, you'll unlock Custom Class slots, up to 5. After you kill an enemy, collect their dog-tag in a streak without dying to get a bonus such as "Maximum Radar." Sound familiar? Unfortunately, it seems that Crytek UK just decided to go with the "copy CoD in every possible way" route. The only major differences I can think of is the fact that you can go into Armor or Stealth mode and that there are 4 preset classes instead of 5. Armor mode is the equivalent of Marathon + Lightweight, where you or the enemy can just rush in head-first and melee the crap out of the other guy to kill him. Stealth is just improving the often-hated method of sitting in a corner with the ability to be 99% invisible. Combine this with a "suit upgrade" that doesn't make you show up on the "Maximum Radar" and tiny arena maps with plenty of hiding spots and you get a horrifically CoD-like game.
Overall, Crysis 2 is a very disappointing package. It feels as if Crytek spread themselves too thin by developing each version indepedently and ultimately end up creating a subpar game. Crysis 2 is the ultimate example of "graphics aren't everything."
The sequel to one of PC's most celebrated exclusives went multi-platform, with a huge impact to CryEngine technology and the core make-up of the game. Join Alex and John for an extended chat about what the title meant to them, how the console versions stacked up and how CryEngine evolved for multi-platform development.
Crysis 2 was the beginning of EA's influence on Crytek. Not only was the multiplayer full of bugs at launch (still has today) but the entire game both SP and MP was redesigned to cater to the call of duty crowd. 3 kills - UAV, 7 kills, overhead gunship, etc.
Agreed with the sentiments of the video. Can consoles at the time run Crysis? Technically no. Unless ~14fps is acceptable as "being able to run Crysis." Other games at the time, KZ2/KZ3 ran (locked 30fps) and look much better (albeit horrible FOV). Result of a first party engine tailored made for the hardware, and an engine made with compromises to get a game to "run" on consoles, and at the end of the day gimp the PC version leaving Crysis 2 feeling... lacking. DX11 patch helped though, but no getting around that weak AI.
This game was okay I guess, but paled in comparison to the first game. The multiplayer was a better experience, but the single player didn't really feel right to me. I also didn't like the music that they went with in the game, I found it to be kind of annoying. I was so disappointed with the single player campaign, that I didn't even bother with the 3rd game.
Zach from WellPlayed writes about seven IPs that Xbox should turn to solve its exclusive problem
I’ll take a new Streets of Rage, Dino Crisis and Crysis from that list. TimeSplitters would be cool but can’t see it happening
Save Xbox from what?
A platform that just reported growth . .
. . that just made MS billions in its last financial report?
oh you mean you'd like to see more exclusives games. .
Fix your headline then?
I'd like to see an increased volume of varied and diverse content coming to the box. They don't necessarily have to from First Party only. A few collaborations here and there.
Smart investments in both SP and MP content.
Nice list, I'm still surprised Timesplitters hasn't been brought back in some form (remake or sequel).
My 7 would be:
Old IPs:
1) PGR5
2) Conker's Bad Fur Day 2
3) Fable 4
4) Perfect Dark 3
New IPs
5) Killer Instinct Vs Mortal Kombat
6) A new action game by Itagaki-san ( the guy who made Ninja Gaiden)
7) A new cinematic AAA action adventure game.
Apart from Fable 4 - I doubt any of the others will happen , but still it'd be nice to see something like this happen at E3.
Pure PlayStation's newest writer has a bone to pick with overpowered shotguns in multiplayer shooters.
Single weapons are not a problem...it's the same crappy system everyone has adopted, bloody loadouts
Letting people choose their weapon at the start of the map causing unbalanced problems instead of starting everyone out with the same crappy weapons and let them pick up randomly generated weapons on the map.
If you're going to pick a single weapon to get rid of, make it the damn sniper rifle.
Objection!!!!As someone who mains shotties in any game that has them.If you allow me to get within your range where my gun will obviously rekt you.That isnt my fault.Thats you not being aware of your surroundings.Next time dont go in enclosed areas where a lot of shotties users tend to hang around.
Git Gud. Seriously, I've used that weapon and people used that weapon against me in various games. I've never had once complained about it. From The Last of Us, Uncharted, Killzone ,COD Multiplayer or etc. It's all about strategy, teamwork and Skills. It's not about the weapons.
are you kidding
Good review!
Too Low
Troll review is troll
The AI is really really good, when it works. It is very glitchy though. Sometimes it will not seem to notice you or will see you and then run off turning its back to you. Othertimes though it will flank the living sh*t out of you!