I started playing this game with fairly high expectations. I was expecting something similar to Call of Duty: Modern Warfare. Oh, crushed hopes, thy name is Call of Duty: World at War.
As I started the single player campaign I immediately noticed Kiefer Sutherland's voice. Nice touch. Then I noticed the pretty and well done intro/loading videos, which cleverly mix computer animation with genuine World War II footage. The intro video resembles the Modern Warfare intro videos. With this in mind I was bracing myself for a good experience.
The game starts by putting you in a hut, watching one of your comrades being tortured and then killed, by a Japanese officer. As he moves in to kill you the cavalry arrives. Or rather, Kiefer Sutherland and his entourage. So far so good, I think to myself. Nothing like a jailbreak. That's about as good as it gets though (except one level I'll mention later). Everything after that is repetition, trial and error, obviously scripted events, invincible enemies and subpar soundtrack and effects. The graphics are nice, but a year after Modern Warfare I was expecting the engine to be spruced up a little.
Most levels in the American campaign are quite similar. Either you get jumped by Japanese banzai troops hiding in holes in the ground, or in trees, or you're assaulting a fortified position by flanking it to the best of your ability. This is where the scripting is quite obvious. If you stay in one position, taking out enemies, they respawn infinitely until you advance to a certain point. Another case of 'scriptitis' is especially evident in one part of the Russian campaign where a German soldier with a flamethrower appears, and you can't kill him because he's part of an in-game event, that has to happen. It took me about five tries to realise I couldn't kill him. Stupidity on my part or not, these kinds of things seriously pulls you out of the experience and is just frustrating.
The Russian missions are more fun and varied, although that doesn't take much. The first level is a total Enemy at the Gates ripoff. The rest of the campaign has sniping, clearing of buildings, a pretty dull tank mission and a massive shootout at the Reichstag in Berlin.
The sounds are ok for the most part. Unless you're near a tank, or use a pistol or if the enemy shooting at you is more than 40 yards away. A tank fired off a round being no more than 3 yards away from me. I would expect that to give me a slight case of shellshock, but no. It was more like foomp, than anything else. The pistols sound like kids' toys, and you can't hear the gun of a person shooting if he's too far away. Which is odd, because in this game you're never more than 50 yards away from anyone at any point (except for the beach landing part). Also, the enemy can stick their guns through walls sometimes.
The music is less than good. Assaulting a Japanese position in the 1940s shouldn't bring on heavy guitar riffs. Other than that the music is quite unspectacular.
Graphics look like you might expect from the Call of Duty 4 engine. Which is less than I expected. It looks good, in 2007. Standard graphics, is the term I'm looking for. The intro/loading videos are, as previously mentioned, good looking, but crash horribly with the style of the game.
The storyline is pretty vague and doesn't really capture you at all. Even when something unexpected happens it's all rather ambivalent.
So far it looks pretty bleak for Call of Duty: World at War. But there is one more good thing about it. Remember that level I mentioned in the first paragraph? It's actually really good. It's sort of like a mix between the Gunship mission in Modern Warfare and the Bomber level in Call of Duty: United Offensive. It puts you in an amphibian airplane, scouting for enemies, and the captain has you running around closing hatches, firing guns at Zeros and boats, and pulling up survivors from American sinking ships.
The multiplayer is pretty much what you would expect from a sequel to Call of Duty: Modern Warfare. Actually a bit less, seeing as it's pretty much the same, except different weapons and levels and the fact that it's all been done before.
Call of Duty: World at War puts you in a bit of a predicament. It's quite short, which can be good or bad. Good, because the game is quite boring. Bad, because maybe if it was longer the developer would have to come up with some more original levels and the game could've been much better. If you want a current generation WW2 shoother, go buy Brothers in Arms.
Call of Duty: Black Ops 6 Zombies Terminus Island map is recreated for World at War and it looks scarier than the original version!
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
A very devoted fan of Call of Duty: World at War racks up incredible in-game stats while playing regularly for the past 15 years.
Of course you will hit a ridiculous stat after 15 of anything.
My main character for Everquest had over 500 days played in the first 6 years of the game. I was young then and had a lot of time on my hands. I don’t think I could duplicate that again until I retire and not sure I could match it if I tried.
If thats the score you give the single player, than I agree.
Multi player is immensely better than single player though. On some maps, its a blast playing around with perks and weapons.
There are massive issues in the online though. Like the same shiat maps popping up everytime and ruining your fun while the good maps are elusive (why cant they fking fix this shiat!). It just sucks playing Hangar ("Indo slum"), War Castle, Makin and Courtyard all the time.
Zombie mode is a nice coop but meaningless as it is endless waves. They need to patch or make expansion pack that builds around this. Escape from zombies in Downfall map? Fking awesome. Or seelum with plenty of zombies running at you and some other monsters and bosses hidden in the map.
Treyarch can totally PWN valve and Left4dead if they know what they are doing. Just a tip here.
Read my user review COD World at war for more.
This review is a joke. Trash CoD:WaW then recommand Brothers in Arms.
WoW. I guess another review from a Treyarch hater.
Plus no mention of CooP, Zombies or any details on MP other then
"The multiplayer is pretty much what you would expect from a sequel to Call of Duty: Modern Warfare. Actually a bit less, seeing as it's pretty much the same, except different weapons and levels and the fact that it's all been done before."
This review is weak. I give this review a 2/10.