ZTGD | Furmins Review
Kelsey Rinella writes: Physics-based puzzlers tend to bring me delight in one of two ways: either something unexpected and interesting happens, or the game gives players enough to work with that it’s possible to deduce ahead of time what will happen, and enjoy being right. It seems as though it ought to be impossible to combine these into a single experience; how can one be excited by the unexpected, while simultaneously feeling satisfaction that one has correctly expected it? Furmins gave me many such experiences by pitching the difficulty of the prediction just high enough that I never got a complete picture, but low enough that I could struggle my way into a pretty good idea of what I had to do. Seeing a tentative plan, which I mostly understood, come to life and exhibit beautiful patterns I hadn’t quite imagined was intensely pleasurable.











