After pressing start: How tutorials became inefficient

After pressing start: How tutorials became inefficient

TrueAxiom|14 years ago|Culture

Nightmare Mode's Tom Auxier continues his running series on the beginning of games, and this time he focuses on a concept rather than a specific game: tutorials. Game tutorials' increasing complexity has long been blamed on how much more the player can do, but he posits a different theory: that tutorials are more pervasive than ever because gamers need more hand-holding.

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