Avault: Rage Xbox 360 review
Once upon a time, id brought fire to the masses. With the advent of the first person shooter (popularized by their two fisted salvo of Wolfenstein and Doom), id tapped deep into the collective gamer mindset and dreamed up a compelling new genre that gave life to our most visceral impulses. By putting the BFG into our hands and letting us loose on the demonic hordes, they revolutionized the marketplace. They provided a compelling product that underscored the evolutionary shift transpiring. These games weren’t necessarily just for kids anymore, and with the spark ignited, developers weaned on Doom and Quake began adding to the mosaic by taking a fairly simple archetype born from that primal urge to blast stuff and turning it into the box-office busting behemoths we battle through each holiday season. id may have burst onto a barren wasteland way back when, but in the decades since, the landscape has grown fertile. With the release of their long-gestating new IP, we watch to see if id’s Rage can cut through the boisterous noise of their crowded competition.











