How I learned to stop pining for Episode Three

How I learned to stop pining for Episode Three

OtherWhiteMeat|15 years ago|Culture

Michael Corbisiero writes: In May of 2006, Half-Life 2: Episode Three was announced. It was said that the project would be wrapped up and pushed out just in time for a Christmas 2007 release.

I had no idea what Valve Time was. I didn't have much experience with the company. I had yet to plod through the five stages of grief over the release of a game. It has been nearly four years and the game’s whereabouts remain unknown. What began as a seemingly final installment to the story arc set in motion by Half-Life 2 is now a puzzling affair.

I initially felt the need to demand to know what was going on at Valve. Now, I'm content with waiting. This is how I learned to stop pining for Episode Three.

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