When Player Characters Tick You Off (Inspired by Limbo)
Ironhammers writes: It may seem odd to care about a character this way. After all, I’ve sent countless pixelated avatars to suffer incredible amounts of pain and certain death. But isn’t this what makes games resonate with us emotionally—the feeling that we have carried some character with us through an emotional journey, albeit one where they have to do the heavy lifting killing-wise?











