What game has the best level design?
Level design is much more than just getting from Point A to Point B, it is the overall experience you receive while running down an alley or climbing a mountain. For instance, the levels in a 2D Super Mario game are often chock full of color, contain strategically placed obstacles, and the enemies move in set patterns that force the player to break from a rhythm they form over the course of playing the game. Now take those levels and compare them to something like the Resident Evil series. Sure, you may not have a path completely set in stone in Resident Evil, but the various “levels” are setup to invoke suspense and tension as you proceed through them. For example, if you played the first game, do you remember the first time you ran down a hall and the dogs jumped through the windows?










