Designing the difficulty for Retro/Grade
Matt Gilgenbach, developer of the music-based game Retro/Grade, has written an article that offers advice to indie game developers who are trying balance the difficulty levels in their games.
From the article:
"Creating a title with the appropriate difficulty setting is often tricky especially for an indie game where you may not have the appropriate resources to arrange focus tests with multiple gamers who have varying skill levels.
Even so, it's important to get the difficulty level of a game just right. If it’s too hard, players may get frustrated and quit. If it’s too easy, there’s the possibility your audience will quickly become disinterested."











