GameSpot StarDrone review

Outrunner77|15 years ago|Next-Gen

If you've been playing games for a long time, you might remember an old NES title called Clu Clu Land. It starred a strange little fish-lady named Bubbles that constantly swam her way through a playing field, trying to find hidden gold ingots, as well as avoid traps and obstacles. The only way you could control Bubbles was by pressing and holding down a button to have her cling to poles scattered throughout the level, making her spin around in circles until she faced the direction you wanted her to go–at which point, you'd release the button. It was an interesting concept, and it appears to have provided a lot of inspiration for Beatshapers' Stardrone. The setting might be completely different–rather than guiding a fish though an undersea maze, you maneuver a ship through colorful star labyrinths–but the central game mechanic of latching onto things and spinning around them to direct a constantly moving object through a 2D maze is exactly the same. That's not to say that Stardron…

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