Interview with Mike Zee: Lead Developer on Skullgirls
A baffling amount of work goes into making a traditional 2D fighting game. For each playable character, countless frames of animation have to be seamlessly stitched together, and considering even powerhouse Capcom has resorted to 3D models, finding a team still committed to doing business the hard way is rare. For that reason, we were excited to talk with Mike Zee of Autumn Games, lead developer on SkullGirls. Viewing the game in action, we were blown away by the gorgeous hand-drawn 2D graphics and couldn’t wait to hear more about this upcoming release.










