Analysis: The Difficulty With Difficulty
Gamasutra editor-at-large Simon Parkin explores how difficulty in games has been scaled in recent years, comparing the likes of Dead Space 2 and Deathsmiles to classic 80s titles Defender and Pac-Man.
Gamasutra editor-at-large Simon Parkin explores how difficulty in games has been scaled in recent years, comparing the likes of Dead Space 2 and Deathsmiles to classic 80s titles Defender and Pac-Man.