Developers Need To Stop Announcing DLC Early
There was a time, once, when announcing that a game would be getting downloadable content (DLC) was new and exciting. How much it would cost, what it would contain, and (in theory) what its real value would be was something that most gaming fans made buzz about. That time however, quite some time ago. Now every single game out there is coupled with either one of two things: multiplayer or DLC; and while it's nice to see modern games become ever more expansive, one can't help but shake the feeling that developers are only doing themselves, and not gamers, a favor with these early downloadable content announcements.











