GI.Biz Interview: Life After Conan
GI.Biz writes: "When Age of Conan was first released in 2008 the game’s initial sales numbers showed great promise. But as time wore on developer Funcom found it increasingly hard to maintain high subscriber numbers in the face of strong competition – particularly from perennial giant World of Warcraft.
At the end of 2009 the company announced exclusively to GamesIndustry.biz that it was launching a new strand of casual MMO games aimed at a younger demographic to sit alongside the existing adult MMO strategy, and here CEO Trond Arne Aas explains a little more about the company’s present position and future plans."










