Edge Preview: Flipper
Edge: One of the less explored consequences of digital distribution is the different types of narratives that it allows for. No longer must developers justify a double-digit price point with a story that takes you to the edges of the universe or the end of the world. Oceans don’t necessarily have to rise, humanity no longer has to be flung out along the brink of disaster, and design teams can leave their city-sinking worms back in the kennels. For the price of a few hundred Nintendo points, audiences have different expectations, and a quirkier kind of agenda becomes possible.











