NintendoLife First Impressions: Arkanoid Plus

NintendoLife First Impressions: Arkanoid Plus

Cyrus365|17 years ago|Arkanoid Plus

NintendoLife writes: "Whilst Atari’s Breakout and Super Breakout pioneered the arcade block-breaking games that are well-worn cliches today, Taito’s Arkanoid really took the idea to the next level and no one’s improved upon it since. The game concept is pretty simple: a bar at the bottom of the screen is used to bounce a ball into blocks at the top of the screen; after clearing them repeat ad nauseum. Super Breakout added three play modes which provided some much needed variety, but kept the basic gameplay and of dull pastel colour scheme. Arkanoid not only tarted up the visuals both by adding a pseudo three-dimensional look to the objects on-screen and having more vibrant colour, but added enemies, power-ups and a back-story – finally, some much-needed block-breaking motivation – concerning ancient human space travellers, vaus spacecraft which look like paddles, and twisted space obstacles controlled by a giant Easter Island head called DoH."

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