The Sims: Where does it go from here?
If there’s one thing you can count on with a successful enterprise, whether its a movie, a TV show or a video game, it’s that the makers will keep on making sequels. Why? Because it’s guaranteed to be a success and make them even richer than they already are.
Take "The Sims" for example. After the success of game designer Will Wright’s SimCity in the early 90’s, the turn of the century brought about his new vision of simulated life. In The Sims, you could control your own town, tell people to go to the bathroom (or not. Mostly not), buy a new house and find a job. If only real life were this straight forward. One click and you’re away. I’m sure the Jobcentre would like us to believe this is true, but unless you’re happy to work in Tesco (or 300 miles away from where you’ve specified – Ed), it’s really not.











