When We Made…Yooka-Laylee

When We Made…Yooka-Laylee

MCVUK: “Yooka-Laylee has the kind of story that we love to dissect here, with all the ingredients for a great When We Made: a well-known, experienced team coming from a beloved studio (Rare), an incredible heritage to build upon (Banjo-Kazooie), one of the most successful Kickstarter campaigns ever for a video game (over £2m raised)… And a somewhat trying release – or rather a two-step launch, with a big patch tidying up the issues a few months after release.

ut one refreshing thing about talking to the team at developer Playtonic is that they’re not shying away from the setbacks Yooka-Laylee experienced at launch, instead using these to provide insights on the life of a Kickstarted studio and the pressure that entails.”

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