Microsoft Announces Variable Rate Shading for DirectX 12, Improves Performance
Microsoft has announced support for Variable Rate Shading for DirectX 12 at Game Developers Conference(GDC) 2019 making DX12 the first graphic API with VRS.
Microsoft has announced support for Variable Rate Shading for DirectX 12 at Game Developers Conference(GDC) 2019 making DX12 the first graphic API with VRS.