Why Timed Content Can Totally Suck
"Most of the talk about the changing, AAA gaming climate is about microtransactions, particularly loot boxes. These features are elements that have crossed over from mobile gaming, where the practices are common and generally more accepted. But loot boxes and other little spending encouragements aren’t the only free to play game characteristics crossing the metaphorical border. Another building trend is timed events, making their way most notably into games like Destiny, Destin y 2 and Hitman."











