Molyneux: Get Fable II Right
In September of 2004 the gaming community, especially the Xbox owners, were shocked to see a master piece put in front of them. A game that set an example of innovative game play. Set in a world that starts out in pieces, waiting to be put back together. A world which you can mold by your decisions and that is affected by the direction you choose. In short, you are god and this world is your playground…











