Daniel Weinbaum Talks Exiting Sucker Punch, Going Indie, and Leaving Lyndow

Daniel Weinbaum Talks Exiting Sucker Punch, Going Indie, and Leaving Lyndow

PSLS: "An increasing common tale in the games industry is that developers are quitting their jobs in AAA game development to go indie. It’s a risky move, and one that has developers giving up a guaranteed gig to pursue their passion. Daniel Weinbaum, who was formerly an environment artist at Infamous developer Sucker Punch, recently released his first PlayStation 4 game since leaving the studio called Leaving Lyndow. We’ll have a review up later today, but first we talked to Weinbaum to learn why he left the studio to pursue the uncertainty that is being an indie dev."

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