Decision Driven Games – Part 3: Actions Speak Louder
Andri G. Writes: Part 1 of this series looked at the origins of decision driven games. Part 2 looked at decision tree responses, examples of how these responses are selected, and how they can effect events in a game.
In this article, the last of the series, I look at how actions in games like Silent Hill: Shattered Memories and Pokemon GO change in-game events. More importantly, I look at how these events can change how we think about how we act during and after a game.











