Maths, No Man’s Sky, and the problem with procedural generation
This isn't a review of No Man's Sky, nor is it a critical teardown of what is (and isn't) in it. This is a discussion about maths and procedural generation.
This isn't a review of No Man's Sky, nor is it a critical teardown of what is (and isn't) in it. This is a discussion about maths and procedural generation.