Crush Your Enemies Preview | MOUSE n JOYPAD

Crush Your Enemies Preview | MOUSE n JOYPAD

CRUSH YOUR FEARS! CRUSH YOUR ENEMIES! CRUSH EVERYTHING!

One of the most underappreciated aspects of game design these days seems to be developing a game’s personality. That extra little spark of flair and set dressing, mixed with the right characters and bits of dialog, to create a unique feel in whatever game you’re playing. While it’s not the key defining attribute, I find that a game with a decent enough personality can make me overlook at least some of its errors and turn an otherwise lackluster experience into something fairly enjoyable. Such is the case with Vile Monarch’s, “Crush Your Enemies”.

Few things are as awesome as victory, except victory with skulls and axes.

Crush Your Enemies, an indie title developed by Vile Monarchs and published by Gambitious Digital, is an intriguingly simplistic RTS game in which players command their very own barbarian horde, spreading across the land of Generia and destroying anyone who stands in their way. Boasting a control system so simple you can play it with only one hand, this is accomplished by clicking your horde and dragging them to the nearest pile of uncrushed peasants and making short work of them, while simultaneously fulfilling the game’s title. Along the way; you’ll have items, power ups, varied terrains, and more to help or hinder your progress, as well as some charming interactions between your barbarians and captured villagers.

Each level pits your horde against waves of enemies, with various huts that produce units, change the type of units you control, and different terrain effects. While most maps are ostensibly the same, albeit slightly different; Crush Your Enemies manages to keep each map fresh and interesting with its layout and challenges. Requiring players to sometimes capture a certain amount of enemy territory, keep the death toll below a certain number, or crush your enemies within a certain time limit.

Crush Your Enemies enjoys frequently crushing the fourth wall.

Crushing your enemies does get to be same-ish, however, as no matter how many different layouts you play through, it all boils down to the same thing: Try to get as many units as possible so you can absolutely dominate your enemies and hear the lamentations of their women. Sure, different buildings and items change up how long it takes to accomplish your goals; but the end result is almost always the same; a group of around fifty barbarians stomping across the field to your enemy’s village.

There’re also challenges in each map, serving a twofold purpose. First and foremost, completing challenges and the map itself awards you with severed heads; a more barbaric form of the standard award stars standard in similar games. Later levels after the initial few starter levels require a certain number of these heads in order to unlock them. These challenges also add a bit of extra difficulty into the game, requiring the player to possibly defeat all enemies within a certain time limit, or capture all of the enemy’s land. Since heads are needed to progress, one might think […]

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