Review: Warhammer: End Times – Vermintide (DarkZero)
Dominic Sheard: "I'm not sure what is going on at Games Workshop, but as a fan of their Warhammer and Warhammer 40:000 titles, I'm happy that we are seeing a growth of licensed games hitting the market, as those intellectual properties are rich with content to work with a wide range of genres. A perfect example of that is Warhammer: End Times – Vermintide, a game that is so easy to explain to someone, simply because this is Left 4 Dead twisted into Warhammer's fantasy world where zombies are replaced with giant rats and machine guns and pistols are switched for swords and infancy firearms. What is fascinating is that this type of game, one that includes a campaign rather than small maps with central points (Payday 2), has not seen great releases past Left 4 Dead 2. Similar titles have taken the cooperative survival idea and put it into third-person, such as the fun Zombie Army Trilogy, but pure first-person action has only come with the lukewarm Evolve that messed up its release with awful DLC announcements before the game even hit, and even then, that game featured small areas to hunt down the monster."











