Cyberpunk and Architecture: Let’s Call It Archipunk . . . Cybertecture?
The cyberpunk genre is well known for its setting: an urban, dystopian future—distant or not that far off. Perhaps there are flying cars. Holographic techno-interfaces. Augmentations.
But yet, what does the setting or environment tell us without using words? How can the game’s visuals tell us how it all came about? Was it an alien invasion, a corrupt government, an extreme technological advance? Is it a different dimension? Or was it a combination of all of these?











