BOXBOY! Review | Dark Station
DS:
The whole time I was playing BoxBoy! I was just waiting for it to turn into the game it kept threatening to turn into: one that actually combined all of the various mechanics I’d been learning so far and made levels that used them all together. For some reason, though, the game just refuses to the whole time I’m playing it, until I suddenly found myself at a door that said “Final Level.” That didn’t seem like it should be right, but I went in and finally, finally found the game I’d been wanting the whole time! The mechanics had all combined and the puzzles finally became as tricky and clever and involved as I’d hoped they could be. I had that moment where I put the game away and then suddenly went ‘of course!’ as the solution popped fully formed into my head. I would rush back to the game and success, oh sweet success, it worked and I was through!











