G&P Reviews Elements
A good puzzler conforms to this golden mean: difficult enough to intrigue, never to vex. Too easy, and the game isn’t worth trying. Should it necessitate compulsive early-morning travails, multiple Ph.D.s or repeated use of a swear-box, the game isn’t worth finishing. In Elements, developer and publisher Mumbo Jumbo looks to have made one that will be spared a quick uninstall for either shortcoming.
Only two problems — annoying hints and a high retail price — lessen the game’s appeal. Otherwise, it challenges while it relaxes. For the weakness to puzzle games rightly billed as addictive — storyline play, timed play and easygoing play make Elements about right.











