Catherine – Why Less Is More
Simon O'Neill of VGamerz discusses the notion that games have too much 'content' and not enough 'fun' that Kotaku community writer Lannick LeJacq introduced by applying his favourite example to the mix: Catherine.
It is a shining example of why less is more, and one of the best recent examples of a game that prides itself on its ability to tell a story, not how many meaningless side quests you can take part in.











