After a lot of negative feedback, Legends of Dawn dev gets interviewed, reveals a sequel

After a lot of negative feedback, Legends of Dawn dev gets interviewed, reveals a sequel

p3r02d3r0|12 years ago|Dev

Couchpotato: Your most recent game Legends of Dawn was funded on Kickstarter, and released with a lot of negative feedback. Were you discouraged by the overwhelmingly negative reception of Legends of Dawn?

Dino: We also got tons of positive and constructive feedback. “Negative” feedback was deserved, and I don’t believe in negative feedback. It is a feedback, people telling you what they don’t like or want differently and when you strip emotional part the substance of feedback is very constructive as it points to solutions and learnings. When people care they are passionate and then some things may be taken too seriously. When expectations are set, a few disappointments are bound to happen. If you can’t handle that, don’t do games (or anything involving other people). For those who may not know; due to some miscommunication LoD was released on Steam earlier than planned and backers got their keys a few hours after the release as we were rushing through the damage control.

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