Feature: The Strange and Sometimes Sordid World of PS4’s Playroom
Push Square: "The Playroom wasn’t made for you. Fresh from the relative success of EyePet, ex-London Studio suit Nicholas Douchet was head hunted by Sony’s top dogs in Tokyo in order to extract the potential of its fledgling PlayStation 4 format and the DualShock 4. The augmented reality obsessed executive eventually concocted a toy box powered by the PlayStation Eye camera, allowing you to interact with a robot named Asobi in an overlaid virtual sci-fi world. It proved a success in subsequent public showings, with publications such as the very one that you’re reading describing it as an unexpectedly impressive use of the Japanese giant’s next-gen hardware. However, no one could have predicted the success that the software would ultimately enjoy."











