Modelling the Tribulation Blade: A 3D Basis

Modelling the Tribulation Blade: A 3D Basis

muddygamesite|12 years ago|Dev

The challenge behind designing the tribulation blade is the translation from a 2-dimensional concept to a 3-dimensional in game object.

Considering how the blade looks on paper, it can be quite tricky creating a fairly accurate 3D basis that will obviously be improved upon before the final 3D in-game model (blade symmetry e.t.c.).