Kojima’s Financial Focus Creates Shoddy Characters
"With Corporal Wonderbra being shoved in your face, it’s difficult to notice pretty much anything else accompanying the awfulness. One thing seems to have been overlooked, though: Kojima said he designs characters with the primary intent “to make u [sic] want to do cosplay or its figurine to sell well”."
Jack Bromley points out that, sexism issues aside, Kojima's defense of his latest character shows a sterile, money-driven approach to writing and visual design.
"If Metal Gear Solid V is to be remembered on its own merits, creating characters around the idea that people should want to put them on display isn’t the way to go. I never got into the Metal Gear series, but I know that the best way to create a character is to create a character. Not to create something you can sell. This kind of paint-by-numbers design is off-putting."










