Interview: AirMech & Cake | Thunderbolt
Calvin Kemph, Thunderbolt writes:
The Carbon team have found a comfortable place for themselves in the indie scene. Formed by developers from Fat Princess, the team’s since been at work iterating on AirMech, a title which brings core strategy to all audiences. We hung out in the Carbon booth and chatted with Creative Director James Green, mostly about a shared nostalgia for Herzog Zwei and had a cursory look at some concept art for their next project codenamed Cake, a spiritual successor to Fat Princess.











