EDGE – One Finger Death Punch review

EDGE – One Finger Death Punch review

EDGE – One Finger Death Punch’s simplistic control scheme belies a game of remarkable challenge and depth. Your stickman avatar stands rooted to the spot in the centre of a fixed 2D plane; waves of grey enemies advance from either side and all it takes is a tap of either X or B to dispose of them. To start with, anyway: before long you’re dealing with colour-coded foes who require multiple taps in different directions, and Brawlers, whose appearance causes a Guitar Hero-style cascade of button prompts to tumble down the screen. That’s a fine reference point: this, too, is a game where success means slipping into a Zen-like state where you’re not looking at the screen so much as through it. As Bruce Lee once said: “Don’t think. Feel.”

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