IGN Resistance demo impressions
Insomniac and Sony have officially finished work on Resistance: Fall of Man, and to celebrate, have created a sizeable two-level demo based off that code for today’s "Gamers Day" held in San Francisco. We managed to get first dibs on that build (giving both stages a thorough play-through) and still walked away with the same feeling we’ve had for the last couple of months… that Resistance is going to be one of (if not THE) most appealing launch titles of November.
The difference between today’s demo and the version that Sony had on display at TGS is minimal. Minute AI tweaks, small bug fixes, and slight visual polish is all that one usually expects at this point and that’s exactly what we got. The stages used in this sample, however, are somewhat different. Level 1, for instance (aka "Viper’s Nest," which is part of the Nottingham area shown off in Japan last month), has its final enemy scripting in place — making things quite a bit more challenging (Insomniac’s demo wasn’t dumbed down in the least). Because of these final adjustments, this area’s two main bad guys (a pair of belligerent "Titans") acted just like they’re going to in the final game — using lanky arms and giant plasma shots to take us out. Luckily, they arrive as bookends (one at the start, one at the finish), so we’re not forced to fight them both at the same time.











