I’ve been playing Splinter Cell and it is wonderful
Ed Smith of Words That Won't Sell writes:
"When Ken Levine interviewed Drew Holmes to work on Infinite, he asked one question: "What's the most important thing in videogame writing?" "Brevity," Holmes answered, and the story goes that he was hired on the spot. It might be a contradictory sentiment, but that's what Splinter Cell has: Brevity, in spades."










