Press Up, Down, Up, Down to Climax
Quick time events (QTEs). Everyone hates them, right? But perhaps they can actually serve a valid purpose both in terms of gameplay and narrative. Laserlemming examines in-depth how QTEs should and shouldn't be used, while comparing them to storytelling and gameplay techniques used before the humble QTE was popularised outside of interactive films, focusing mainly on their modern use in Tomb Raider, Metal Gear Solid 4, and Fahrenheit (Indigo Prophecy).











