GDC 2013: 10 principles for good level design
EDGE – Dan Taylor has been in the game industry for over 15 years, and has worked at major SCEE, EA, Rockstar and Ubisoft studios. He is now senior level designer at Square Enix Montreal, and is working on Square’s next-gen Hitman game. His GDC 2013 talk outlined his ten principles for good game design – here are the tips we took away from the talk.











