‘Pulse Shift’- Screw Physics, Let’s Platform
Often players are limited to the set functions of the surrounding world. There are those nagging realities of gravity, physical limitations, an inability to traverse intergalactic distances by the snapping of fingers. Even if one of these limitations is taken away, we are then subject to the limitations of which limitations are not given to us. Make any sense? No? Well, the traditional linearity and limits of the world around us are obstacles to which 3 Core Studio do not make themselves vulnerable with Pulse Shift.











