The Making of WipEout
Following the recent closure of Studio Liverpool, we decided the time was ripe to investigate the story behind one of the most famous franchises to emerge from the developer: WipEout. One of the first PlayStation titles to really show off the raw 3D muscle of the system, the famous anti-grav racer was created by a team of around ten people and took approximately fourteen months to complete, with the bulk of that time being spent exploring untested and unknown prototype hardware. A ground-breaking technical achievement, it was equally famous for the fact that it managed to seamlessly incorporate music from professional dance artists, something which games had been trying to do for years – with varying degrees of success. It’s perhaps this element of the game that sticks in the mind of people who experienced it for the first time back in 1995.










