EA: Dead Space “wouldn’t have caught on” without last-minute redesign
Much-loved survival horror Dead Space was to be a much slower game, but EA and Visceral Games were forced into last-minute changes after negative feedback from testers.
(Dead Space, PC, PS3, Xbox 360)
after having experience slaying necromorphs I'd expect issac to be more adept to surviving a second or third outbreak! Action survival horror is still survival even if there are Hollywood style set pieces! I love it and its not an issue!
- Remove the ammo dropping enemies but have areas where it can be logical (or illogical if it done in a funny manner) to procure ammunition like from a dead security officer or an armory.
- Work harder in making the theatres more disturbing and obscure. Horror is done right when a game is just as scary or scarier out of battle than in battle. Try to use the player's imagination as his greatest enemy. Amnesia, and the original Silent Hill series did a great job of this.
- Stop funneling the playscape and make it more open world. I think Dead Space would benefit if the game covered one giant set piece where the player can explore of their own free will with sections opening up as the he or she progresses. One great example is the original Resident Evil series and Metroid.
It's a great game, but after a few upgrades Isaac is basically a walking tank. The suspense comes more from intense action scenes and jump-out scares.
It's hard to feel a real sense of vulnerability when you're mercilessly dismembering everything in your path.
*hears scary noise behind me*
"For the love of god dont stop sprinting!"
Dead Space was filled with many moments like that!
Dead Space 2 - action horror
I'd expect issac to be more adept to surviving a second or third outbreak! Action survival horror is still survival even if there are Hollywood style set pieces! I love it and its not an issue!
- Remove the ammo dropping enemies but have areas where it can be logical (or illogical if it done in a funny manner) to procure ammunition like from a dead security officer or an armory.
- Work harder in making the theatres more disturbing and obscure. Horror is done right when a game is just as scary or scarier out of battle than in battle. Try to use the player's imagination as his greatest enemy. Amnesia, and the original Silent Hill series did a great job of this.
- Stop funneling the playscape and make it more open world. I think Dead Space would benefit if the game covered one giant set piece where the player can explore of their own free will with sections opening up as the he or she progresses. One great example is the original Resident Evil series and Metroid.