Why would EA switch Dead Space to the Frostbite Engine? The Dead Space engine is already a propriety engine. They not have to pay any licensing for it. I guess "Powered by Frostbite 2" with be the new marketing slogan EA screams at everyone
Games like Dead Space don't need awesome graphics. Awesome gameplay, Story and Horror is enough for me to say that I freakin' love Dead Space. I don't think they'll be using Frostbite.
"Games like Dead Space don't need awesome graphics."
What does "need" have to do with it?
EA can market their games better if they have better graphics. Dead Space 3 would benefit from Frostbite 2 in the following ways: lighting, animation, shadowing, texture, physics.
Dead Space is one of the few games that I feel really does not need it.
Maybe it will make a big difference for nextgen developement. If I was to go buy the current gen look I would say Dead Space does not need it.
Dead space was one of the most underrated games from a graphical point of view in my opinion. The sound and physics etc were all perfect.
One thing that impressed me more then anything about Dead Space was how stable everything felt. I mean there were hardly any bugs in the game at all. objects etc just looked so solid, the textures were solid, I never noticed any popup at all.
frostbite 2 is great on pc from what I have heard, but I have not seen BF3 on PC only on my 360 and some aspects are great, but there are a lot of things I still don't like about it, too much for me to start listing here, but lets just say I am not jumping for joy at the thought of this.
I personally do believe they will use Frostbite 2. Why? Well its EA. They can streamline their whole business plan with one engine on every game. They can upgrade it as time goes on. Cheaper and easier to keep your development team tweaking the same tools and engine than to bring anything else into the picture.
I don't think EA is the only one that does this. Valve does it very much so. There was HL2, CSS, Team Fortress 2, Portal 1&2, Left 4 Dead 1&2, Counter-Strike: GO, Dota 2, hmm....
Not exactly. Fb2 is good, but not for everything, it is also very unoptimized at the moment, so its not really the best idea to use it right now. Wait until they can do some similar to CryEngine 3 where it looked better and ran better at the same time.
@Kamanashi CryEngine 3 does not look that much better and runs worse. And how can you say an engine like FB 2 is unoptimized when it provides the visuals it currently does, I think you meant not matured.
So, why does it matter if EA decides to use a new engine over and old one they developed for the Original Xbox before bring the game back for 360 a while later? Yes, Dead Space 1 was going to be on the Xbox 1.
EA want Frostbite 2 to be the one engine they use for all their games so they can have one codebase to maintain rather than having each studio creating their own engine when most games could be built on the one engine with some tweaks.
It is a good business decision as it means they waste less resources reinventing the wheel for each game, it also means that they can have one of the most advanced engines around as they have half a dozen studios updating their engine to keep it at the bleeding edge. It also has the added bonus of allowing their employees to get used to one development environment so they can more easily switch projects and will allow them to develop games faster.
Actually I'm not sure if Bioware's next game will be since they've used Unreal 3 for all the Mass Effect games. But it could happen since they're supposedly making Generals 2 with it.
They also used an inhouse engine for Dragon Age and a 3rd party one for TOR. But with the current EA initiative for FB2 to become the defacto engine for EA studios and the fact that the Mass Effect (Shepard) trilogy is over so the team will be moving on to something different from them probably on next gen hardware which may or may not be set in the Mass Effect universe so that would be a good opertunity to move to a different engine which is what I meant I just didn't word it correctly. We may even see Dragon Age 2 on the FB2 engine tho that is less likely.
Because Frostbite 2.0 is an awesome engine. And LOTS of games from RPGs to RTS to 3rd/1st person shooters are signing on to use this engine. They must have really done something right with this engine to make it so desirable.
I'm not sure about the legal specifics but isn't the people that make Deadspace owned by EA? So why would they lease their own engine to themselves if that is the case?
Because DICE who made the Frostbite 2 engine is owned by DICE? It actually makes perfect sense. And in case you didn't know, there's already a non-DICE game powered by Frostbite 2.
I can't wait for another dead space. I got a feeling it's why RE is taking a step back and trying to bring back the scare that they use to be none for. Capcom said you can't shoot and move it takes the scare out of the games but dead space proved them wrong IMO. Now capcom is doing it.
How did it disappoint ya i'm curios? It started epic like, no gun and your runing for ur life. It stayed true to what worked on the original. If it's not broke don't fix it.
I didn't enjoy Dead Space 2 as much either, but I still had fun. IMO, it just didn't have the same atmosphere as the original. I didn't feel any tension at all for most of the game. The Ishimura chapter was my favorite part though, something about it gave me the same feeling I got when I played the original.
As you say, it started good. Then it all became fast and actiony. Issac was no longer the odd man out. His movements were not as heavy as with the first game.He just went all Rambo. I just didn't like how he "Brought it to them" as EA so beautifully put it. I also felt...SPOILERS...that the whole going insane part wasn't done right at all.
The first game was much more cerebral while the second one was much more action.
I do agree DS2 was disappointing. The ground work was really laid well with the original DS. DS2 two was just stuck on horde mode with breaks in between fit some sort of story. Less puzzles too.
DS had a pretty good blend of all that. DS2 just over did it. More action to please the "masses". I'm not even sure what direction there gonna take with DS3. My guess, MORE SHOOTER / MP /BRO-OP ACTION.
I dunno bout you knuckas, but seeing a Brute literally BURST through a wall in FB2 would nail me. Whatever they're doing, I cannot WAIT for Dead Space 3. DS and DS2 were amazing games, and I'm still playing DS2!
I wonder how FB2 will work in a corridor shooter, from what I have seen it's strength is in large scale but Dead Space while it has it's moments is mostly a claustrophobic experience. I guess that FB2 will be tweaked a lot by the time it's out.
I dont care witch engine gets used loved dead space engine, cryengine rocks and frosbite 2.0 is awsome.. But its how its used that matters anyways all i want for dead space 3 is real campaign co-op.
i really dont see the point in this, unless they are making it for next gen. Dead Space with Frostbite 2.0 will benefit more obviously with frostbite 2, especially when it comes to the lighting aspect of it. that would actually be spectacular, although, dead space 1 and 2 already had awesome lighting
Why would they change Dead Space's engine to Frostbite 2? For marketing reasons probably. Personally, I think it is a horrible mistake. Why put the extra burden on the developers. There goes extra resources and more headaches. Dead Space is great the way it is. More Dead Space is what I want. I could give a shit about the Frostbite 2 engine. It is nothing special in my opinion and grossly over-hyped.
Frostbite 2.0 Is appauling on consoles, BF3 looks worse than MW3 on the 360 and NFS: The Run is outrageously poor - NFS: Hot Pursuit kills it in both graphics and gameplay.
Anyone seen the character modelling in car in the run? Exactly compare that to hot pursuit, actual person who moves and reacts.
Seems like everyone is getting ready for the next generation of gaming. Of course Frostbite 2.0 can be used on our current generation hardware, it's also already suited up for the next Playstation, Xbox and more powerful PC's.
So it only makes sense EA will be using this engine for most of their "to-be released" games for next-gen hardware. Won't have to spend the money on creating new engines for all their action games when they have a perfectly good one right in front of them, ready for use.
Smart move by EA.
@most people saying Frostbite 2 shouldn't be used. Something Dead Space could take advantage of would be the lighting and sound features of the Frostbite 2.0 engine. Battlefield 3 actually has some of the best sound and lighting. So to have those options in a horror game that relies heavily on, both, sound and lighting would be amazing.
Not to mention the destruction aspect in the engine would make for some amazing set-pieces for Dead Space and animations would make for a more realistic, engaging and relate-able experience.
I'm all for the Frostbite 2.0 engine in Dead Space (among others) after reading into it more.
What does "need" have to do with it?
EA can market their games better if they have better graphics. Dead Space 3 would benefit from Frostbite 2 in the following ways: lighting, animation, shadowing, texture, physics.
Better graphics is not something to shrug off.
I can see it now..... Hello kitty Island adventures, POWERED BY FROSTBITE 2.0 ENGINE!!!! GET IT NOWWWWWWW!!! -_-
now Bethesda need to use IDtech engine on Elder Scrolls and Fallout.
Sony are already using Santa Monica studios in helping co-develop 1st party games.
Maybe it will make a big difference for nextgen developement. If I was to go buy the current gen look I would say Dead Space does not need it.
Dead space was one of the most underrated games from a graphical point of view in my opinion. The sound and physics etc were all perfect.
One thing that impressed me more then anything about Dead Space was how stable everything felt. I mean there were hardly any bugs in the game at all. objects etc just looked so solid, the textures were solid, I never noticed any popup at all.
frostbite 2 is great on pc from what I have heard, but I have not seen BF3 on PC only on my 360 and some aspects are great, but there are a lot of things I still don't like about it, too much for me to start listing here, but lets just say I am not jumping for joy at the thought of this.
I personally do believe they will use Frostbite 2. Why? Well its EA. They can streamline their whole business plan with one engine on every game. They can upgrade it as time goes on. Cheaper and easier to keep your development team tweaking the same tools and engine than to bring anything else into the picture.
I don't think EA is the only one that does this. Valve does it very much so. There was HL2, CSS, Team Fortress 2, Portal 1&2, Left 4 Dead 1&2, Counter-Strike: GO, Dota 2, hmm....
Benchmarks everywhere prove it.
http://www.youtube.com/watc...
http://www.gametrailers.com...
Don't disagree if you don't know shit about anything.
It is a good business decision as it means they waste less resources reinventing the wheel for each game, it also means that they can have one of the most advanced engines around as they have half a dozen studios updating their engine to keep it at the bleeding edge. It also has the added bonus of allowing their employees to get used to one development environment so they can more easily switch projects and will allow them to develop games faster.
Bioware's next game will probably be FB2 as well
I'm not sure about the legal specifics but isn't the people that make Deadspace owned by EA? So why would they lease their own engine to themselves if that is the case?
http://en.wikipedia.org/wik...
YES it's going to happen!
i said a long time ago that EA's goal was to have all their console games be affiliated with 1 of 3 things:
EA Sports
Bioware
Frostbite 2
So right now Dead Space on the frostbite 2 sounds just right.
I'll probably jump more from the scare. lol
Third times a charm ?
I even prefer DS1's industrial, low color palette art style. More atmospheric.
Probably would be nice with FB 2.
BF 3 looks so "monochromatic/colorblind " compared to other modern shooters like Crysis 2 (wider color palette).
Might work with DS3 LOL.
(half joke, half meant)
Nothing in 2 had the impact like when the Hive Mind popped up to eat your arse.
Ubermorph was just a lame ass regenarator. The original DS1 twitcher had more charisma.
The ripper blade dangling looks pathetic compared to the 1st.
The power ranger suits. :( (Loved the gritty industrial art of DS1)
... Wish it had more bosses and felt like they're bosses (tripods were thrown too frequently).
I cannot deny the loveliness of the DS2 controls and faster action pace (fast kinesis compared to 1) AND impalement emphasis. (PC version ofc)
I just wish the PC had Severed DLC (or was it Severance LOl).
The first game was much more cerebral while the second one was much more action.
The franchise is amazing! can not wait for Dead Space 3!!!
DS had a pretty good blend of all that. DS2 just over did it. More action to please the "masses". I'm not even sure what direction there gonna take with DS3. My guess, MORE SHOOTER / MP /BRO-OP ACTION.
But 30 FPS has just been too dizzying already when you played DS1 and 2 on 60 FPS on PC like I do.
Crisp 1080p is also delish.
But ofc, if you don't have a decent PC. Console is the best option :) No PC DRM as well
Dead Space 2 was already one of the best looking games in 2011.
Is appauling on consoles, BF3 looks worse than MW3 on the 360 and NFS: The Run is outrageously poor - NFS: Hot Pursuit kills it in both graphics and gameplay.
Anyone seen the character modelling in car in the run? Exactly compare that to hot pursuit, actual person who moves and reacts.
So it only makes sense EA will be using this engine for most of their "to-be released" games for next-gen hardware. Won't have to spend the money on creating new engines for all their action games when they have a perfectly good one right in front of them, ready for use.
Smart move by EA.
@most people saying Frostbite 2 shouldn't be used.
Something Dead Space could take advantage of would be the lighting and sound features of the Frostbite 2.0 engine. Battlefield 3 actually has some of the best sound and lighting. So to have those options in a horror game that relies heavily on, both, sound and lighting would be amazing.
Not to mention the destruction aspect in the engine would make for some amazing set-pieces for Dead Space and animations would make for a more realistic, engaging and relate-able experience.
I'm all for the Frostbite 2.0 engine in Dead Space (among others) after reading into it more.