OXM UK: "Developers lie to us constantly. They've got no choice in the matter. Their job is to make the inside of your TV resemble the contents of your wildest dreams, and while minds may be willing, the flesh, budgets and technology involved are weak. Corners are inevitably cut, ambitions down-sized, levels shrunk or blocked off, move-lists reined in, assets junked.
The art of making games accordingly becomes less a matter of creating stuff as disguising what you can't create - reconciling users to the limitations, or even turning those limitations into positives. It's rather elegant, really, but that doesn't mean we should let them get away with it. Here are a few common tricks of the trade."