190°
Submitted by RaidensRising 909d ago | rumor

Will next gen retail games offer less content

It's possible next generation games could contain less content than what they currently offer, and that downloadable extras are likely to become even more prominent as a result. (Grand Theft Auto IV: The Ballad of Gay Tony, Heavy Rain , Next-Gen, PC, PS3, Wii U, Xbox 360, Xbox One)

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Is this rumor true? Rumor votes 3
Stuart5756  +   910d ago
We'll have to wait and see.....

But probably.
RaidensRising  +   910d ago
Do they already offer less content?
Titanz  +   910d ago
To a certain extent:
DLC
Online passes
LOGICWINS  +   909d ago
In the PS1/PS2/Xbox/Gamecube days, we didn't have huge open worlds like Skyrim that offer 500 hours+ of gameplay. With each generation, gamers get more content on the disc. The only difference is that publishers are getting better at finding ways to get you to spend even MORE money.
MysticStrummer  +   909d ago
Yes we already get less with most games and that trend will continue. Trophies and Achievements are an illusion of more content, and gamers don't seem to care so devs and publishers will continue to look for similar ways to charge more for less. The same goes for paying to play online. Anyone who thinks the Online Pass isn't at least partially a result of people's apparent willingness to pay for online play is a fool. Paying for stat tracking and other traditionally free features is next.
#1.1.3 (Edited 909d ago ) | Agree(3) | Disagree(1) | Report
dboyc310  +   909d ago
It's a definite. Most game have "DLC" available weeks after they released. Which is obvious that it could have been part of the retail game but was hold back in order to make more money. This could be a way to stop from raising the price at retail. Because now a days a game has a lot of content when you compare it to games from last gen.
Basjohn  +   909d ago
Right on most counts there but content /= cost. Modern development principals are screwed up the logistics kazoo with publishers outsourcing bits of each game in micro installments, larger and larger teams are also being hired to produce games far less cost effectively than solo indie groups do or old developers (which were roughly the same size).

Remember, software has no real world manufacturing cost. The only costs are labour and ironically, the people who hired the labour.

Good example is "Hard Reset" fantastic game by a small indie group that (single-player) kept far far far more entertained than BF3 or MW3.
creeping judas  +   909d ago
At first we will as game developers learn the new consoles. And then later on we will get more. Just look at this generations first games VS the games now.
t0mmyb0y  +   909d ago
How does that even make sense?
KILLERAPP  +   909d ago
Less content and for more money...
PetitPiPi  +   909d ago
Less content? Possibly.
$100 games? Likely.
Little N4G kiddies finding a new hobby? Wishful thinking.

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