It has been revealed through the twitter account of Johan Andersson that Battlefield 3 will use terrain tessellation.
Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.
This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Battlefield 3 Reality Mod release is now set for July 17, and we get a brand new release date trailer that brings the action and grounded gunfights.
Somebody explain to my dumb self what that is please.
Message to dumb self, uses smaller triangles to make polygons stand out, on it's own it's not much. But together with displacement mapping adds more realism to surfaces etc. Being displaced with the information in the smaller triangles. shifted up and down etc.
Can add alot to a scene if done properly.
Nice!
But I still cant understand why the snipers are the way they are...They kill with 1 shot up close right enough just like in BC2 but dont at range? cant understand this, its like it promotes quick scoping instead of proper sniping.
ah well tesselation is a definite plus point, it gives objects/terrain in games alot more depth.
I just hope they add tessellation on character models , vehicles, foliage and guns too :D. My fingers are crossed.
Epic said they will tessellate everything if they can get nvidia or ati to deliver 10 billion triangles per second. 580GTX delivers 2 billion tps Kepler will deliver at least twice that, so two Keplers in sli will be enough to tessellate everything on screen.
Old. this was pretty much confirmed at the day it got announced