IncGamers: Some good ideas are ruined by sub-par level design and a reluctance to take risks. Multiplayer and Challenge modes are fun but the rest is largely forgettable.
Meh. Driv3r got terrible reviews, and I've spent the last two days playing that, and thoroughly enjoying it, even though it's horrendously outdated.
This game looked like rubbish from the jump. The demo was underwhelming as well. Can't believe Edge gave it an 8. Just retarded.
Each to their own I guess. I thought the demo showed that the game had a lot of potential personally, and the shift ability made the online game modes very fresh feeling.
OPM gave it an 8 as well. The major turn off for me is this 'Shift' thing. It's verging on superhero territory.
the demo was terrible. an 8 from a lot of publications means a 6 or 7 in others. no one will remember this game come xmas. you can quote me on that on dec 25th
Whoever came up with the Shift idea needs to be fired.
Really? I'm a bit of a fan of it I'm afraid. I think it works perfectly, bringing a new (unrealistic but interesting) edge to the gameplay. I think the only problem with it is that it may be a little ahead of its time.
Maybe if it was implemented in a new franchise/ip. I just want what Driver was originally.
I did read somewhere that you could play the whole game, minus one or two missions without ever using shift.
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