Midway Chicago studio head Mike Bilder has been discussing next-gen conversion issues on the company's Stranglehold as part of an in-depth Gamasutra interview, noting that it was "a more difficult endeavor" to overcome memory and processor challenges on the PlayStation 3 than on the Xbox 360 or PC.
The PS3 version of Stranglehold shipped around 6 weeks after the X360 version, and Gamasutra discussed why a number of titles are seeing similar (if short) delays to debut the PS3 version. Bilder explained of his experiences on action title Stranglehold:
"Hindsight's always 20/20, but we've kept all of the builds in a similar development state all along. What we found, though, when we tried to get some of it game-ready and fitting on the disc and fitting in memory, in the end it was an easier endeavor on two of the SKUs and it was a more difficult endeavor on one of them. Just, to be honest, the hardware differences in memory and processor on the PS3 vs. traditional PC and 360, it makes it a challenge, and it's representative. Everybody's having a challenge in the industry right now."