Crytek's Principal R&D Graphics Engineer, Tiago Sousa, takes us through a highly detailed and informative presentation on CryENGINE 3 and it's key rendering technologies.
Crysis 2 PC Low settings = console settings. Interesting.
I like how you're getting disagrees when a Crytek official says it right there in the link.
I think people disagreed with the fact that he felt the need to get out his soapbox to state something that everyone who took the time to read the article already knew. We get it, consoles aren't as impressive as PC hardware. No need to be a smug prick about it.
Looks like Crytek is trying too hard to sell their engine to other devs.
Yeah, that's kind of the point of making a middleware engine.
i still wish for consoles its came in a 2 disc set 1 game cd and 1 sandbox editor cd. that would be cool.
The sandbox editor is like 20 MB. Why would that need to come on another disk?
man you are always a buzz kill, im just sayin.
Forgive me for being realistic.
Why does it kill your buzz that you'd be wasting a disc instead of getting all the features on a single one?
Game is fun but grafx were disappointing. I forgave the sub HD resolution because I thought it would be a sandbox type game. But it is as linear as Killzone, Halo and Resistance with much less going on on screen. Still I guess for a first try it shapes up pretty well. It's not "OMG TEH GRAFX" but it's far from ugly and is the best looking game on at least one console. Once they do more optimizing on the engine it'll be a force to be reckon with on any platform.
Nope, it is not linear as other FPS. It has much, much more open space than Killzone, Halo, etc. Specially when you're out in the open
Umm...sword base, the area around it, and the two areas attached to it seemed pretty $#@#ing big and continuous to me.
blame it on ram limitations on consoles. just to do crysis 1 alone on consoles, you would need more than just 512mb of ram to pull it off. more like around 1.5gb ram.
Cant really use that excuse when you look at Uncharted. Even MGS4 was fairly open and it ran at full HD and 30-60 fps. But I'm optimistic still. Cant wait to see the engine evolve.
Crysis is a bit beyond Uncharted 2 graphically, much less Uncharted, which is why the game can't run AT ALL on the PS3 or 360 without some serious dumbing down. One of the reasons for this is that Crysis has a memory requirement that neither console can meet. All your silly reference to Uncharted proves is that you don't know what the hell you are babbling about. Uncharted was designed to run on the PS3 and is not really even close to doing graphically or performance wise what Crysis does on a PC. Why would you even think the two are somehow equivalent?
I'm not talking about the PC version of Crysis 2, I'm talking about the ps3 version. I understand that the console version shouldnt run or look as good as the pc version but it should run and look as good as any of ps3's top class games, the way Crytek were hyping it. Please read carefully next time.
Uncharted, linear game Crysis 1, open world game as much as I love uncharted 1 and 2, especially since they are the best games i've ever played, and how balanced the story was to the gunplay and action, you have to face the facts here. Crysis 1 was such an open world game, that when you returned to a site that you demolished, it stays demolished. whats funny about crysis 1 was when you start playing the game, and continued playing it, its ram usage would increase as you traverse the island. its the main reason why crysis 1 is not possible on current gen consoles. Next gen consoles (PS4/720) most likely. it is the main reason why Crytek decided to make a game that was somewhat linear here with crysis 2. they wanted to bring the franchise to consoles, so they had no choice but to sacrifice one of the things that made crysis unique, its open world gameplay. and dont compare and say that GTAIV/RDR does it, because it doesnt. as soon as you leave a certain part of those open worlds, they instantly refresh as if nothing has happened. On a side note though, i do agree for this game being sub-hd and have inconsistent framerates here and there though, theres no excuse for it. i believe that they didnt push the cell processor to it fullest here, although they obviously pushed the RSX, but theres only so much you can do there especially since its based on the geforce 7000 series. the cell processor can also do gpu functions there as well. they could of dumped a bunch of stuff there than just pushing only the rsx.
MGS4 did NOT run in "Full" HD...lol
Well no shit thanks mr.obvious, it was okay back then b/c not many games look that good. But today world their a lot of games that looks good and the standards are up. It's all about timing if crysis 2 came out during the beginning of the console everybody be like holy fuck its amazing and stuff like that but when you see like uncharted 3 water effects and fire your like holy shit with hd and all that jazz then yeah you better hold to those standards.
Well it's native rez was 1024x768 which is still higher than Crysis on ps3 plus it can be upscaled to 1080p.
What the hell does upscaling have to do with anything?
*sighs* My point was that Crysis is a bit disappointing on ps3 (grafx wise) considering other games. It's sub HD with poor textures. And there really is no excuse for that seeing as how it's not really open and not alot ever happens on screen, so it shouldnt be all that taxing. And to your point above, Crysis being big is irrelevant if youre still restricted to a small portion of the levels.
Said it many times. No matter what console fanboys are saying Crytek are using technology in this Engine in real-time that no other developer is doing. I couldn't careless what people say about Uncharted or Killzone. What is happening in Crysis 2 has never been done on consoles ever. Also this argument that more is happening on screen on Killzone 3, well there maybe 1 or 2 more AI but there is far more real-time effect on Crysis plus the maps are for less linear.
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